Patrick’s Simulation Realities
“Patricks Simulation Realities” is the podcast for enthusiasts and professionals who live and breathe conflict simulations. Each episode dives into the complexities of game design, the stories behind historical conflict simulations, and the strategies that emerge from them. Whether you’re a player, designer, or just passionate about strategic depth, this podcast explores the intersection of history, theory, and gameplay, with a special focus on games from VUCA Simulations and behind-the-scenes insights from our designers and playtesters.
Episodes
2 days ago
2 days ago
In this episode, Patrick interviews Greg Kuryłowicz, a passionate game designer from Poland, who shares his journey in the world of war games, particularly focusing on his upcoming game 'In Fours to Heaven', which portrays the Poland 1939 campaign. Greg discusses his background, the evolution of war gaming in Poland, his favorite games, and the inspirations behind his design. He delves into the historical context of the campaign, the mechanics of his game, and the importance of a learning system to make the game accessible. The conversation also touches on the significance of the game's title and its symbolic meaning, as well as innovations in the combat results table. Greg shares his future plans for game design and the challenges of attending conventions with his family commitments.
Wednesday Jan 08, 2025
Wednesday Jan 08, 2025
In this episode, Patrick Gebhardt interviews Andoni Arriva, co-designer of the board game 'New Cold War'. They discuss Andoni's background, the inspiration behind the game, its mechanics, and the historical context it covers. The conversation also delves into the challenges of playtesting, language translation, and future projects related to the game.
Wednesday Jan 01, 2025
Wednesday Jan 01, 2025
In this inaugural episode of Patrick's Simulation Realities, host Patrick Gebhardt interviews game designer Yves Rettel, who shares his journey into the world of wargaming and game design. Yves discusses his early experiences with wargames, the development of his acclaimed game RedStrike, and the importance of community feedback in refining game mechanics. The conversation also touches on Yves' future projects, his participation in wargaming conventions, and his personal interests outside of game design. The episode concludes with a reflection on the evolving landscape of wargaming and the excitement of upcoming projects.